RapidGame
https://rapidxna.codeplex.com for original SVN
About RapidGame
This is my attempt at migrating RapidXNA made by @edg3 to GitHub, Upgrading it to work with MonoGame, and also getting it to work in its 2.0 Alpha version with XNA, since I dont think that version was functional.
Releases
They are found at: http://TRex22.github.io/RapidGame/Releases
There are preliminary releases which are perhaps kind of useless, they are untested but released so that if they are needed they may be used.
Project Specifications
Releases will be stored on the gh-pages.
All new code is pushed to develop and pull/merge requests sent for merging with master. Other changes can get their own branches This follows a successful git branching model discussed here: http://nvie.com/posts/a-successful-git-branching-model/
The static information page will be used for the developer wiki, feeds and general information stuff. This will only be implemented when I have done that project (It is another project of mine, to build a boilerplate for gh-pages) For now the built in GitHub wiki will be used.
Contributions are welcome, but first I would like prospective contributers to either create their own branch (after sending me a message) or fork the project and then contribute. Afterwards send pull/merge requests to develop.
Milestones
Milestone 1
The first milestone of the project is to setup a function project outline, complete the RapidXNA 2 Alpha and complete the migration from the SVN repo.
Requirements
To Effectively Load and Build the Source or a Project
RapidXNA requires XNA Game Studio, Visual Studio (c#) 2010 and Windows Phone sdk 7.
RapidGame and Mono Related projects will require MonoGame 3 for VS 2012, although MonoDevelop could also be used if desired. Also the Mono SDK is needed.
To Run a Project
RapidXNA Requires the XNA Redistributable for Windows. RapidGame will require OpenAl, and other related Redistributables, such as DirectX, OpenGL, Unity ect...