[This is preliminary documentation and is subject to change.]
The IGameScreen type exposes the following members.
Methods
| Name | Description | |
|---|---|---|
| BeginLoad | ||
| Draw | ||
| Load |
Normal Load, Update, Draw methods
Load is threaded
| |
| LoadDraw | ||
| LoadGameScreenAsync | ||
| LoadUpdate | ||
| OnPop | ||
| PreLoad |
Methods for Load, Update, Draw for use when making a loading screen for a given game screen
- This Update and Draw is used while waiting for the asynchronous load to finish
- PreLoad is a synchronous load called before the asynchronous load starts
| |
| Update |
Properties
| Name | Description | |
|---|---|---|
| HasLoadScreen | ||
| IsLoaded |
See Also