[This is preliminary documentation and is subject to change.]
The IGameScreen type exposes the following members.
Methods
Name | Description | |
---|---|---|
![]() | BeginLoad | |
![]() | Draw | |
![]() | Load |
Normal Load, Update, Draw methods
Load is threaded
|
![]() | LoadDraw | |
![]() | LoadGameScreenAsync | |
![]() | LoadUpdate | |
![]() | OnPop | |
![]() | PreLoad |
Methods for Load, Update, Draw for use when making a loading screen for a given game screen
- This Update and Draw is used while waiting for the asynchronous load to finish
- PreLoad is a synchronous load called before the asynchronous load starts
|
![]() | Update |
Properties
Name | Description | |
---|---|---|
![]() | HasLoadScreen | |
![]() | IsLoaded |
See Also