[This is preliminary documentation and is subject to change.]
A simple framework that aims to make starting up new XNA and MonoGame projects for Windows, Linux and others. Porting projects to different systems should only require minor changes.
Getting Started
How to use The Backward Compatible RapidXNA 3.0:
- Add a reference to the .dll that corresponds with your current project:
- Windows: RapidXNA.dll
- Xbox 360: RapidXNA360.dll
- Windows Phone 7: RapidXNAWP7.dll (supports Mango, 7.1 only)
- Remove the SpriteBatch related code and variables from Game1.cs
- Create a variable of type RapidXNA.RapidEngine, instantiate it in the LoadContent() method in your Game1.cs
- Add an Update call to your Update() method in Game1.cs for your instance of RapidXNA.RapidEngine's Update()
- Add a Draw call to your Draw() method in Game1.cs for your instance of RapidXNA.RapidEngine's Draw()
- Create a new class for your initial game screen (or state if you prefer) and inherit from RapidXNA.DataType.IGameScreen
Please Note More Will be Added Soon. This is an Early, Still In Development, Generated Help File.
See Also