[This is preliminary documentation and is subject to change.]
The EngineServices type exposes the following members.
Constructors
Name | Description | |
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![]() | EngineServices |
The default constructor instantiates a local object of the RapidEngine.
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Methods
Name | Description | |
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![]() | Add |
Add a service to the Services structure
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![]() | Draw |
Draws each service that has DrawEnabled=true
- No special ordering
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![]() | Equals | (Inherited from Object.) |
![]() | Exit |
This function should theoretically kill the main instance of the game and the RapidEngine.
There is a bug in RapidXNA 3.0 where this may not happen.
Rather use the XNA exit function to kill the game.
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![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | First T |
Gives the first instance found of a Service type
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![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Update all the services
- Updates ScreenService last for most up-to-date input snapshots
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Properties
Name | Description | |
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![]() | Item |
Retrieve a service by ID
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See Also