EngineServices MembersRapidGame Class Library

[This is preliminary documentation and is subject to change.]

The EngineServices type exposes the following members.

Constructors

  NameDescription
Public methodEngineServices
The default constructor instantiates a local object of the RapidEngine.
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Methods

  NameDescription
Public methodAdd
Add a service to the Services structure
Public methodDraw
Draws each service that has DrawEnabled=true - No special ordering
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodExit
This function should theoretically kill the main instance of the game and the RapidEngine. There is a bug in RapidXNA 3.0 where this may not happen. Rather use the XNA exit function to kill the game.
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodFirst T 
Gives the first instance found of a Service type
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Update all the services - Updates ScreenService last for most up-to-date input snapshots
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Properties

  NameDescription
Public propertyItem
Retrieve a service by ID
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See Also