[This is preliminary documentation and is subject to change.]
Check if a key was pressed, this will trigger exclusively over KeyHeld
Namespace: RapidXNA.ServicesAssembly: RapidXNA3.0 (in RapidXNA3.0.dll) Version: 3.0.0.0
Syntax
Parameters
- k
- Type: Keys
The key to check
Return Value
Type: Boolean[Missing <returns> documentation for "M:RapidXNA.Services.InputService.KeyboardHandler.KeyPress(Microsoft.Xna.Framework.Input.Keys)"]
Version Information
RapidGame
Supported in: 1See Also