[This is preliminary documentation and is subject to change.]
Methods for Load, Update, Draw for use when making a loading screen for a given game screen
- This Update and Draw is used while waiting for the asynchronous load to finish
- PreLoad is a synchronous load called before the asynchronous load starts
Namespace: RapidXNA.ModelsAssembly: RapidXNA3.0 (in RapidXNA3.0.dll) Version: 3.0.0.0
Syntax
Implements
IGameScreen PreLoadVersion Information
RapidGame
Supported in: 1See Also