GameScreen PreLoad Method RapidGame Class Library

[This is preliminary documentation and is subject to change.]

Methods for Load, Update, Draw for use when making a loading screen for a given game screen - This Update and Draw is used while waiting for the asynchronous load to finish - PreLoad is a synchronous load called before the asynchronous load starts

Namespace: RapidXNA.Models
Assembly: RapidXNA3.0 (in RapidXNA3.0.dll) Version: 3.0.0.0
Syntax

public abstract void PreLoad()

Implements

IGameScreen PreLoad 
Version Information

RapidGame

Supported in: 1
See Also