[This is preliminary documentation and is subject to change.]
The GameScreen type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | GameScreen | Initializes a new instance of the GameScreen class |
Methods
Name | Description | |
---|---|---|
![]() | BeginLoad | |
![]() | Draw | |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Load |
Normal Load, Update, Draw methods
Load is threaded
|
![]() | LoadDraw | |
![]() | LoadGameScreenAsync | |
![]() | LoadUpdate | |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnPop | |
![]() | PreLoad |
Methods for Load, Update, Draw for use when making a loading screen for a given game screen
- This Update and Draw is used while waiting for the asynchronous load to finish
- PreLoad is a synchronous load called before the asynchronous load starts
|
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Fields
Name | Description | |
---|---|---|
![]() | Engine |
Engine instance for the game screen to leverage
|
![]() | LoadScreen |
Lets ScreenService know if this screen has a LoadScreen section
|
Properties
Name | Description | |
---|---|---|
![]() | HasLoadScreen | |
![]() | IsLoaded |
See Also