GameScreen MembersRapidGame Class Library

[This is preliminary documentation and is subject to change.]

The GameScreen type exposes the following members.

Constructors

  NameDescription
Protected methodGameScreen
Initializes a new instance of the GameScreen class
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Methods

  NameDescription
Public methodBeginLoad
Public methodDraw
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodLoad
Normal Load, Update, Draw methods Load is threaded
Public methodLoadDraw
Public methodLoadGameScreenAsync
Public methodLoadUpdate
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodOnPop
Public methodPreLoad
Methods for Load, Update, Draw for use when making a loading screen for a given game screen - This Update and Draw is used while waiting for the asynchronous load to finish - PreLoad is a synchronous load called before the asynchronous load starts
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
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Fields

  NameDescription
Public fieldEngine
Engine instance for the game screen to leverage
Protected fieldLoadScreen
Lets ScreenService know if this screen has a LoadScreen section
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Properties

  NameDescription
Public propertyHasLoadScreen
Public propertyIsLoaded
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See Also