RapidEngine Constructor RapidGame Class Library

[This is preliminary documentation and is subject to change.]

Rapid Engine Default Constructor Without Audio Framework. The Default colours can be controlled by using the SettingsService. This method has been depreciated. To use this method all exit calls must be made in the game1.cs class.

Namespace: RapidXNA
Assembly: RapidXNA3.0 (in RapidXNA3.0.dll) Version: 3.0.0.0
Syntax

public RapidEngine(
	Game game,
	GraphicsDevice graphicsDevice,
	ContentManager contentManagerManager,
	GameScreen initialGameScreen
)

Parameters

game
Type: Game

[Missing <param name="game"/> documentation for "M:RapidXNA.RapidEngine.#ctor(Microsoft.Xna.Framework.Game,Microsoft.Xna.Framework.Graphics.GraphicsDevice,Microsoft.Xna.Framework.Content.ContentManager,RapidXNA.Models.GameScreen)"]

graphicsDevice
Type: GraphicsDevice

[Missing <param name="graphicsDevice"/> documentation for "M:RapidXNA.RapidEngine.#ctor(Microsoft.Xna.Framework.Game,Microsoft.Xna.Framework.Graphics.GraphicsDevice,Microsoft.Xna.Framework.Content.ContentManager,RapidXNA.Models.GameScreen)"]

contentManagerManager
Type: ContentManager

[Missing <param name="contentManagerManager"/> documentation for "M:RapidXNA.RapidEngine.#ctor(Microsoft.Xna.Framework.Game,Microsoft.Xna.Framework.Graphics.GraphicsDevice,Microsoft.Xna.Framework.Content.ContentManager,RapidXNA.Models.GameScreen)"]

initialGameScreen
Type: RapidXNA.Models GameScreen

[Missing <param name="initialGameScreen"/> documentation for "M:RapidXNA.RapidEngine.#ctor(Microsoft.Xna.Framework.Game,Microsoft.Xna.Framework.Graphics.GraphicsDevice,Microsoft.Xna.Framework.Content.ContentManager,RapidXNA.Models.GameScreen)"]

Version Information

RapidGame

Supported in: 1
See Also

SettingsManagerLoadSettings