RapidEngine MembersRapidGame Class Library

[This is preliminary documentation and is subject to change.]

The RapidEngine type exposes the following members.

Constructors

  NameDescription
Public methodRapidEngine
Rapid Engine Default Constructor Without Audio Framework. The Default colours can be controlled by using the SettingsService. This method has been depreciated. To use this method all exit calls must be made in the game1.cs class.
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Methods

  NameDescription
Public methodDraw
Normal XNA Draw The Default colours can be controlled by using the SettingsService. For more information please refer to XNA Documentation
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodExit
Allow exiting of the game. This will also force an immediate garbage collection of all generations.
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Normal XNA Update For more information please refer to XNA Documentation
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Properties

  NameDescription
Public propertyContentManager
The Content Manager Object. This is the object responsible for connecting to the internal XNA framework's ContentManager object in the Rapid framework. For more information please refer to XNA Documentation
Public propertyEngineServices
An object of the Engine Services. This allows a gateway to all the available engine services which are not directly accessible.
Public propertyGraphicsDevice
The Graphics Device Object. This is the object responsible for connecting to the internal XNA framework's GraphicsDevice object in the Rapid framework. For more information please refer to XNA Documentation
Public propertyInputService
Quick Access Input Service. This is one of the Engine Services which is directly accessible. The Input Service helps to deal with different types of inputs for different platforms.
Public propertyScreenService
Quick Access Screen Service. This is one of the Engine Services which is directly accessible. This service controls the screens created through the RapidXNA framework.
Public propertySpriteBatch
The Sprite Batch Object For more information please refer to XNA Documentation
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Events

  NameDescription
Public eventOnFinalDraw
Event handler for Final Draw
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See Also